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Sergio Gutiérrez
I ran some interviews to real shopkeepers to find the pain points worth solving. Here's what I found: patchwork invoicing, invisible inventory, and margins you can only calculate in your head.
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Sergio Gutiérrez
I interviewed myself to find product ideas worth building. Here are the frustrations I face regularly and the solutions I'm exploring for my one-person studio kit.
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First steps into product building
Sergio Gutiérrez
We're building our own products. Here's where we're starting: five domains, early ideas, and ramblings while figuring out what's worth pursuing.
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Sergio Gutiérrez
We're shifting toward building our own products. In this post we explore the framework we use to pick and develop ideas.
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Who really takes the risks at work, and who gets the rewards? A deep dive into ownership, compensation, and the case for worker cooperatives.
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Sergio Gutiérrez
A playground to build innovative user interfaces, single components and animations. For us, to have fun and experiment, and for you to learn and dive into the world of animations and user interactions.
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Sergio Gutiérrez
A two-week experiment building an app with full AI assistance, exploring both the promise and frustrations of LLM-based development workflows.
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Sergio Gutiérrez
Antropia is not for everyone, and we are completely fine with that.
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Sergio Gutiérrez
Presenting Linguito, your AI-assisted companion for your app's translations
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A personal reflection on reimagining work hours at Antropia. Why working less might be the key to living more—and why the 8-hour workday is a century-old myth we need to question.
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Sergio Gutiérrez
Exploring how my years at Karumi shaped Antropia's human-centered approach to work and cooperative ownership.
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Sergio Gutiérrez
Introducing Antropia, quick mobile prototyping at the reach of your fingertips
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A rewrite of our first React Native app and a personal take on tooling for prototypes
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Building an app in 80 hours to keep up with your DIY projects
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Dive into the process we followed to create a new app from the ground up for both Android and iOS and publish it in the stores.